AI Insights · Timothy · April 2022
Top 5 Basketball Games on Android in Kenya - Q1 2022
Discover the performance of the top 5 basketball games on Android in Kenya during the first quarter of 2022, based on Sensor Tower data.
In the first quarter of 2022, the top 5 basketball games on Android in Kenya showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
NBA LIVE Mobile Basketball
Throughout Q1 2022, weekly revenue for the game remained relatively low, peaking at $23 in the first week of January and showing fluctuations thereafter. Weekly downloads started at 2.2K and saw a notable increase towards the end of the quarter, reaching approximately 2.7K in the last week of March. Active user numbers also demonstrated a significant rise, starting from 10.5K at the end of December and climbing to 12K by the end of March.
Fanatical Basketball
This game saw no revenue throughout the quarter. However, weekly downloads showed a clear upward trend, beginning with 1K in the last week of December and peaking at around 1.4K by the end of March. Active users followed a similar pattern, growing from 3.3K at the start of the quarter to approximately 3.4K in the final week of March.
Basketball Stars: Multiplayer
Weekly revenue for this game remained minimal, with occasional small peaks. Downloads started at 1.4K in late December but decreased initially, later recovering to approximately 1K in mid-March before slightly dipping again. Active users followed a similar trend, starting at 3.5K, dropping to 2.2K in late January, and then rising again to about 2.7K by the end of March.
Mini Basketball
Released at the end of February, Mini Basketball showed promising initial numbers. Weekly downloads saw a jump from 44 in its release week to over 1.3K in mid-March, before stabilizing around 700 by the end of the month. Active users also increased rapidly from 41 in its first week to over 1.4K by mid-March, ending the quarter at around 1K.
NBA 2K Mobile Basketball Game
Revenue for this game was intermittent, with a notable high of $80 at the end of December but generally low figures throughout the quarter. Downloads fluctuated, starting at 362 in late December and maintaining a range of 250-300 weekly downloads. Active users exhibited a similar pattern, starting at 635 and ending the quarter with around 431 active users.
For more detailed insights and analytics, visit Sensor Tower.